Translations Using Matrices
In this activity, you examine how matrices can be used
to represent cartoon figures and their translations.
1. The figure
below is an image of a cartoon face named Skip.
Label the coordinates of skips cap:

2. Matrix C
below represents Skip’s cap. Matrix C’
represents his cap after a translation.
Graph the new position of skips cap defined by these matrices.
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3. Determine
the changes that have occurred in the coordinates of each point of Skip’s
cap. Write this as a vertex.
4. A matrix
equation in the following form, where T is a translation matrix can be used to
represent the change in position of Skip’s cap:
C + T = C’
Determine
a matrix T that makes this equation true.
5. Use your calculator to check if your answer
above is correct.
6. What
translation matrix would you use to move Skip’s cap by the translation vector
<-4,-5>?
7. Describe how
you would determine the dimensions of a matrix necessary to translate any given
figure by matrix addition.
8. A
quadrilateral has vertices at (1, 1), (5,1), (4,4) and (0,4). Determine its image under the translation
vector <4, -2> by completing parts a and b.
a)
Write a matrix
equation for the translation using matrix addition
b)
Draw a coordinate
plane below and create a graph of this translation.